//
//  FallLayer.h
//  slushy
//
//  Created by luotianqiang on 17/6/4.
//
//

#ifndef FallLayer_h
#define FallLayer_h

#include "BaseMakeLayer.h"
class FallLayer: public BaseMakeLayer {
    DECLARE_DYNCLASS(FallLayer);
public:
    CREATE_SECENE(FallLayer);
protected:
    bool init();
    virtual void touchEnd(ui::Widget* widget);
    virtual void onEnterTransitionDidFinish();
    virtual void startFall(LQComponent*, OperateListner* _lis);
    void fallEnd(LQComponent* fall, OperateListner* _lis);
    void onExitTransitionDidStart();
};

#endif /* FallLayer_h */
